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Contents
Constructor Overview
Getting Started
Select Game Plan
Modify or View Game Plan
Options
Create a New Game Plan
Delete a Game Plan
Beam a Game Plan
Game Plan Definition
Sentence Options
Question Types
Optional Items Question Type
Playing the Game
Puzzle Rounds
Game Play
Solving the Puzzle
Practice Mode
View Player Totals
Trial Period and Registration
Installation
Thanks and Suggestions
Licensing
Constructor Overview
Welcome to Grammar Games: Constructor!
We all use words to communicate with each other every day. But
how well do we really understand our use of that language?
While there are many dialects of English that people use in
various areas, there is also a common dialect or standard
American English that is used in public speaking and writing.
It is this language that is normally found in our newspapers,
books, and so on.
Constructor is designed to help you learn to understand this
standard English. Learn to recognize and identify various parts
of speech such as nouns, verbs, adverbs, and adjectives. Learn
also to identify the parts of a sentence such as the
subject and predicate, direct objects, prepositional phrases,
gerunds and infinitives, and dependent or independent clauses.
Constructor uses a database of hundreds of sentence structures
to generate literally millions of unique sentences. Each sentence
uses a variety of speech parts and sentence structures and
Constructor helps you learn to identify those parts and how they
work together. Once you understand the pieces of sentences,
you will understand better how to create your own sentences
that follow the rules and patterns of standard English.
Understanding the parts of a sentence is like putting together
the pieces of a puzzle and so Constructor let's you play two
puzzles in one. First, you answer grammar questions to identify
the pieces of a sentence and for each correct answer, you win
a puzzle piece. Then, once you've won enough puzzle pieces,
you get a chance to use those pieces to solve a puzzle. The
puzzle in each round gets a bit more challenging, so you'll
need to win as many pieces as possible to solve it. Can you
answer enough questions correctly to complete all fifteen
rounds and become a Grammar Guru?
Getting Started
To start Grammar Games: Constructor, tap on the Constructor
icon from the Applications Launcher. This will display the
Constructor main screen as shown here.
From this screen, you can select a new game plan to use,
enter the practice mode or start a game. The currently
selected game plan is always displayed at the top of this screen.
You can also access the main application menus.
These will allow you to do things like enter your registration
code, beam the application to another device, or view the
player totals. To access the menus, tap on the menu
icon or tap on the Constructor title bar at the top of the
screen.
Select Game Plan
Before starting a game, you will often want to select a
specific game plan. A game plan defines what types of
sentences Constructor will use and what questions it will
ask you about those sentences.
To select a new game plan or define a new one, tap on the
Select Game Plan button on the main screen. This will bring
up the Define Game Plan screen as shown here.
At the top of the screen, you'll see the currently selected game
plan, followed by a table showing all of the defined plans.
Use the scroll bar on the right to view all of the plans if
necessary.
Constructor comes with some system game plans already defined.
These game plans can help to get you started and also give you
some ideas of the types of game plans you can create on your
own. Next to the game plan name in the table, you will see
either an 'S' or a 'C' indicating whether the plan is a system
plan or a custom plan respectively.
To select a different game plan, simply tap on the plan name.
You will see that plan name displayed at the top of the screen
indicating that it is now the currently selected plan. You
can then tap on the Done button to return to the main screen
and use this plan for a new game or practice session, or use
any of the other options defined below.
Modify or View Game Plan Options
If you would like to view the options that are set for a
particular plan, first make sure that the plan is currently
selected and then tap on the Mod (Modify) button. You will
then be taken to the
Game Plan Definition screen for that
plan. For custom plans you can view or modify the
options, but for system plans, you can only view them.
Create a New Game Plan
If you would like to create a new custom plan, tap the New
button and a new plan will be created with the same options that
the current game plan has. Those options can then be modified
however you would like via the
Game Plan Definition screen.
Note that this feature of duplicating
the current plan can be very helpful when creating new plans.
For example, if you have an existing plan that asks questions
about nouns and you want to create a new plan that is the same
but also asks about
verbs, you can create a new plan from the existing
noun plan and only need to add the additional verb question
type options. All of the other sentence options will remain
the same.
Delete a Game Plan
If you no longer need a game plan, you can delete it by
selecting the plan and tapping on the Delete button. You
must confirm that you want to delete the selected plan since
this operation cannot be undone.
Deleting custom game plans cannot be undone. However, there is
a menu item that allows system game plans to be restored. From
the Define Game Plan screen, tap on either the menu icon or the
Define Game Plan title at the top of the screen to bring up the
menu. Then select the Restore System Plans menu option. This
will restore all of the system plans as they were when the
application was first installed.
Beam a Game Plan
Once a game plan has been defined, it can be beamed to other
handhelds for their use as well. Make sure your device is within
range of the desired handheld, then select the plan you would
like to beam and tap the Beam button. The game plan will be
transferred to the receiving device.
If you would like to transfer all of the custom plans rather
than just one, select the menu item Beam All Custom Plans.
This will transfer all of the custom plans defined on the device
to the receiving device.
Game Plan Definition
A game plan is used to define what types of sentences
Constructor will display and what types of questions it will
ask you about those sentences. When you define a new game
plan, you must specify a game plan name and then select the
question types and sentence options for that plan.
The game plan definition screen is also used to view an
existing game plan. If the game plan being viewed is a system
game plan, then the name, sentence options, and question
types may not be modified.
Sentence Options
The sentence options define the elements of the sentences
that will be used for the game or practice sessions. Most of
these options are simple selection for whether the particular
element is allowed in the sentences or not. If the element is
allowed, it may or may not be used in any particular sentence.
When selecting sentence options, help is always available by
tapping on the option name. The help item will describe the
particular option. If desired, the More Info button will
also bring up a definition of that item as well and beyond
that, the full list of help topics can be accessed.
The Set All and Clear All buttons at the bottom of this screen
can be helpful when you know you want most of the options set
or cleared respectively. These buttons provide a shortcut
for setting or clearing the options and then you can adjust
individual options beyond that as necessary. When you are
satified with your selections, tap the Done button to return
to the Game Plan Definition screen.
The complete list of sentence options is included here. If
not otherwise specified, the option is a simple selection
item.
- Possessive Nouns
- Concrete Nouns Only - When this option is selected,
Constructor will select sentences that only have
concrete nouns that you can actually see and touch.
It will not include nouns like "pride" or "work".
This option can make nouns easier for younger
players to identify.
- Personal Pronouns
- Subjective Pronouns
- Objective Pronouns
- Possessive Pronouns
- Relative Pronouns
- Reflexive/Intensive Pronouns
- Demonstrative Pronouns
- Indefinite Pronouns
- Interrogative Pronouns
- Helping Verbs
- Phrasal Verbs - Some verbs are made up of more
than one word. These verbs may be harder to identify
and so this option controls whether they are allowed or
not. An example is "looked up" as in the sentence, "We
looked up the address in the phonebook."
- Adverbs
- Non-Article Adjectives - Technically, the articles
"a", "an", and "the" are considered adjectives. Articles
must be allowed in the sentences, but other adjectives
are optional and so this option controls whether they
are allowed or not.
- Phrasal Prepositions - Some prepositions are made
up of more than one word. These prepositions may be harder
to identify and so this option controls whether they are
allowed or not. Some examples are "because of" and
"in addition to".
- Coordinating Conjunctions
- Subordinating Conjunctions
- Correlative Conjunctions
- Phrasal Conjunctions - Some conjunctions are made
up of more than one word. These conjunctions may be harder
to identify and so this option controls whether they are
allowed or not. Some examples are "even though" and
"as far as".
- Interjections
- Compound Subjects
- Compound Predicates
- Direct Objects
- Compound Direct Objects
- Indirect Objects
- Compound Indirect Objects
- Predicate Nominatives
- Predicate Adjectives
- Noun Object Complements
- Adjective Object Complements
- Nouns of Address
- Appositives
- Adjective or Adverb Prepositional Phrases - These
two options allow prepositional phrases that function as
adjectives or adverbs respectively. If neither of the
prepositional phrase options are selected, no
prepositional phrases will be used in the sentences.
To allow any prepositional phrases, select both of these
options.
- Adjective, Adverb, or Noun Infinitives - These
three options allow infinitives that function as
adjectives, adverbs, or nouns. If none of these options
are selected, infinitives will not be allowed in the
sentences. To allow any type of infinitive without
respect to its function, select all three of these options.
- Infinitive Phrases - When this option is selected,
infinitive phrases will be allowed in the sentences.
However, for this option to be valid, infinitives must
also be allowed and so at least one of the specific
infinitive types must also be selected.
- Adverb Noun Phrases
- Gerunds
- Gerund Phrases - The gerund phrases option depends
on the gerund option also being set. If the gerund option
is not selected, the gerund phrase option also cannot
be selected.
- Participles
- Participial Phrases - The participial phrases
option depends on the participle option also being set.
If the participle option is not selected, the participial
phrase option also cannot be selected.
- Declarative, Interrogative, Imperative, and Exclamatory
Sentences - At least one of these four sentence type
options must be selected.
- Simple, Compound, Complex, and Compound/Complex
Sentences - At least one of these four sentence
structure options must be selected.
- Adjective, Adverb, and Noun Dependent Clauses - If
the complex or compound/complex sentence structure options
are selected, these dependent clause options can be
used to determine what types of dependent clauses will
be allowed. If none of these options are selected, then
any type of dependent clause will be allowed. However,
if any of these options are selected, then only the
selected types will be allowed.
Question Types
The question types selected for a game plan define the set of
possible questions that will be asked for each sentence that
is displayed. The actual questions asked are selected at
random from the pool of possible questions and are determined
by the elements in each particular sentence.
When selecting question types, help is always available by
tapping on the question name. The help item will describe the
particular questions that will be asked if this option is
selected. If desired, the More Info button will
also bring up a definition of that item as well and beyond
that, the full list of help topics can be accessed.
The Set All and Clear All buttons at the bottom of this screen
can be helpful when you know you want most of the question
types set or cleared respectively. These buttons provide a
shortcut for setting or clearing the options and then you can
adjust individual options beyond that as necessary. When you are
satified with your selections, tap the Done button to return
to the Game Plan Definition screen.
For many of the parts of speech, the question type options
include a general question along with more specific question
types. For example, for nouns, you can have Constructor ask
about nouns in general or about more specific nouns such as
singular vs. plural nouns, or common vs. proper nouns. If
the general option is selected, Constructor will simply ask
the player to identify any nouns in a sentence. If the more
specific option is selected, Constructor will ask the player
to identify both common nouns and proper nouns. If both
options are selected, Constructor will randomly select
between asking the general or more specific questions.
Optional Items Question Type
There is one very special question type option called
Optional Items. It is the last question type in the list.
If this question type is selected, Constructor may choose to
ask the player to determine whether a particular element
exists in the sentence. For example, if this item is selected
along with the Direct Object item, Constructor may first ask the
player if the sentence contains a direct object. If the
answer is yes, it will also ask the player to identify the
direct object. If the Optional Items question type is not
selected, Constructor will not ask the player if the item
exists or not, but will only ask the player to identify the
element in sentences that do contain a direct object.
This Optional Items option affects any of the elements in a
sentence. Constructor may ask if a sentence contains any of
the parts of speech or parts of a sentence that are optional.
Note, however, that Constructor will never ask if a sentence
contains an element that always exists in a sentence (e.g. a
subject, or a verb/predicate) since the answer would always
be yes. Including this question type in a game plan can make
the game a bit more challenging for more advanced
players since they must determine on their own which elements
exist or don't exist in a sentence.
The complete list of question type options is included here. If
not otherwise specified, Constructor will simply ask you to
identify the particular items in the sentence. It may also
ask you if the item(s) exist if the Optional Items question
is selected.
- Nouns - Players will be asked to identify nouns.
They will not be asked to identify specific types of nouns.
- Possessive Nouns - Players will be asked to identify
possessive nouns.
- Common vs. Proper Nouns - Players will be asked to
identify and distinguish between common and proper nouns.
- Singular vs. Plural Nouns - Players will be asked to
identify and distinguish between singular and plural nouns.
- Pronouns - Players will be asked to identify
pronouns. They will not be asked to identify specific
types of pronouns.
- Personal Pronouns - Players will be asked to
identify personal pronouns. This includes subjective,
objective, possessive, and reflexive or intensive pronouns.
They will not be asked to distinguish between these
specific types.
- Subjective Pronouns - Players will be asked to
identify subjective pronouns in particular.
- Objective Pronouns - Players will be asked to
identify objective pronouns in particular.
- Possessive Pronouns - Players will be asked to
identify possessive pronouns in particular.
- Relative Pronouns - Players will be asked to
identify relative pronouns in particular.
- Reflexive or Intensive Pronouns - Players will be asked to
identify reflexive and intensive pronouns in particular.
- Demonstrative Pronouns - Players will be asked to
identify demonstrative pronouns in particular.
- Indefinite Pronouns - Players will be asked to
identify indefinite pronouns in particular.
- Interrogative Pronouns - Players will be asked to
identify interrogative pronouns in particular.
- Verbs - Players will be asked to identify verbs.
They will not be asked to distinguish between helping
and main verbs.
- Helping vs. Main Verbs - Players will be asked to
identify and distinguish between helping verbs and main
verbs in the sentence.
- Adverbs - Players will be asked to identify adverbs.
- Words Modified by Adverbs - Players will be asked
to identify whether an adverb modifies a verb, adjective,
or another adverb. They may also be asked to identify
which specific word or words are modified by the adverb.
- Adjectives - Players will be asked to identify
adjectives.
- Words Modified by Adjectives - Players will be asked
to identify which words are modified by adjectives.
- Include Articles with Adjectives - Technically,
articles fall under the adjective category for parts of
speech. However, it may be more effective to focus on
identifying other types of adjectives and so this option
is used to specify whether articles should be included
when identifying adjectives or not. The questions will
specifically reflect whether or not they should be
included.
- Prepositions - Players will be asked to identify
prepositions.
- Conjunctions - Players will be asked to identify
conjunctions. They will not be asked to distinguish
between different types of conjunctions.
- Coordinating Conjunctions - Players will be asked
to identify coordinating conjunctions in particular.
- Subordinating Conjunctions - Players will be asked
to identify subordinating conjunctions in particular.
- Correlative Conjunctions - Players will be asked
to identify correlative conjunctions in particular.
- Interjections - Players will be asked
to identify interjections.
- Subject - Players will be asked
to identify the subject in a sentence or clause.
- Singular vs. Plural Subject - Players will be asked
to determine if a subject is singular or plural. This
can help them with learning to use the correct verb form
so the subject and verb tense agree.
- Predicate - Players will be asked
to identify the predicate in a sentence or clause.
- Action vs. Linking Verb - Players will be asked
to determine if the predicate contains an action or a
linking verb. This can help them also learn to identify
if a sentence contains an object (i.e., with an action
verb) or a subject complement (i.e., with a linking verb).
- Object vs. Subject Complement - Players will be
asked to decide if a sentence or clause contains an
object (i.e., a direct and possibly indirect object) or
a subject complement (i.e., a predicate nominative or
a predicate adjective).
- Direct Objects - Players will be asked
to identify direct objects in a sentence or clause.
- Indirect Objects - Players will be asked
to identify indirect objects in a sentence or clause.
- Predicate Nominative - Players will be asked
to identify predicate nominatives in a sentence or clause.
- Predicate Adjective - Players will be asked
to identify predicate adjectives in a sentence or clause.
- Noun Object Complement - Players will be asked
to identify noun object complements in a sentence or
clause.
- Adjective Object Complement - Players will be asked
to identify adjective object complements in a sentence or
clause.
- Nouns of Address - Players will be asked
to identify nouns of address in a sentence.
- Appositives - Players will be asked
to identify appositives in a sentence.
- Prepositional Phrases - Players will be asked
to identify prepositional phrases in a sentence or clause.
- Prepositional Phrase Type - Players will be asked
to identify whether a prepositional phrase is used as an
adjective or an adverb.
- Words Modified by Prepositional Phrases - Players
will be asked to identify the words that are modified by
a prepositional phrase.
- Prep phrases/Infinitives First - When determining
the elements contained in a particular sentence, some
people prefer to identify any prepositional phrases
and infinitives first before identifying the subject and
predicate. When this option is selected, Constructor
will ask the player to identify these elements first
before asking about the subject and predicate. If this
option is not selected, Constructor will first ask
about the subject and predicate.
- Infinitives - Players will be asked to identify
any infinitives in a sentence or clause.
- Infinitive Phrases - Players will be asked to
identify any infinitive phrases in a sentence or clause.
If the Infinitives question is also selected, Constructor
may ask players to identify the infinitive first and then
ask if it is part of an infinitive phrase.
- Infinitive Type - Players will be asked to identify
whether an infinitive is used as a noun, an adjective, or
an adverb.
- Adverb Noun Phrases - Players will be asked to
identify adverb noun phrases in a sentence. This is a
noun phrase used as an adverb such as "this morning".
- Gerunds - Players will be asked to identify
any gerunds in a sentence.
- Gerund Phrases - Players will be asked to
identify any gerund phrases in a sentence or clause.
If the Gerunds question is also selected, Constructor
may ask players to identify a gerund first and then
ask if it is part of a gerund phrase.
- Participles - Players will be asked to identify
any participles in a sentence.
- Participial Phrases - Players will be asked
identify any participial phrases in a sentence or clause.
If the Participles question is also selected, Constructor
may ask players to identify a participle first and then
ask if it is part of a participial phrase.
- Type of Sentence - Players will be asked to
identify if a sentence is a particular type (i.e.,
declarative, interrogative, imperative, or exclamatory).
- Sentence Structure - Players will be asked to
identify if the structure of a sentence is a particular
type (i.e., simple, compound, complex, or
compound/complex).
- Number of Clauses - Players will be asked to
identify the number of clauses in a sentence.
- Highlight Clauses - Before asking questions about
a particular clause, players will be asked to identify
the words that are included in that clause. If this
option is not selected, Constructor will highlight the
clause for the player so they will know to which clause the
following questions refer.
- Dependent Clause Type - Players will be asked to
identify whether a dependent clause functions as a noun,
an adjective, or an adverb.
- Optional Items - See the description of this
option above.
Playing the Game
Once you have selected your desired game plan, you can start
a game by selecting the Play Game button on the main screen.
If no current player has been selected when the game first
starts, you should define a new player. If a current player is
set, you will also have the opportunity to change to a
different player by tapping the Change Player button. Up to
eight players can be defined at a time.
A player should be selected for each game so the answers for
the questions can be tracked. Constructor will keep track of
which questions have been answered correctly or incorrectly
so each player can see where he or she still needs to practice.
To add a new player, enter a name in the New player name field
and tap the New Player button. To select a name that has been
previously defined, tap on the currently selected name that is
displayed. Constructor will show you the complete list of
names that has been defined and you simply tap on the desired
name to select it. If necessary, you can also remove a player
by selecting their name and then tapping the Remove Player
button. You will need to confirm that you want to remove the
player since you will lose all of the score tracking information
for that player when you do. Once you are satisfied with your
player selection, tap the OK button to continue on to the game.
Puzzle Rounds
When each round starts, you will see how many possible questions
you can answer to win a maximum of 50 puzzle pieces. You will
also see a visual indication of the number of remaining
questions displayed in the top right corner. As you answer
questions, this color bar will decrease showing you
approximately how many questions you have remaining in the
round.
In the lower left corner you will see a question mark. Any time
you see this question mark, you can tap on it to read help about
the current screen. Tap the Ready button to start the game.
When you start a game, Constructor may give you the option to
continue a game that was previously in progress. Since it can
take a long time to complete a game, whenever you exit,
Constructor will save your current place. You can continue if
you like by tapping the Continue button or tap the New Game
button to start fresh.
Game Play
When a game is in progress, Constructor will display a sentence
at the top of the screen and ask you various questions about
that sentence, depending on the question types that are selected
in the current game plan. For every question you answer
correctly, you win a puzzle piece that you can later use to
solve the puzzle for that round.
In the bottom right corner of the screen, you will see a maximum
of four puzzle pieces displayed. The puzzle piece for the
current question is displayed in outline form. Once the question
has been answered, this piece will become colored if you won the
puzzle piece, or will be displayed as black if you didn't.
Constructor saves up all the pieces you win so you can use them
to solve the puzzle.
Again, you will notice a question mark at the bottom left
corner of the screen. If you tap on this question mark, help
related to the current question will appear. For example, in
this screen shown, tapping on the question mark would bring up
the description of prepositional phrases. You can review the
help information and then return to the game to answer the
question.
Solving the Puzzle
After you have answered at least ten questions correctly or
at least twenty questions overall, Constructor will display
the puzzle screen along with all of the puzzle pieces you
won. Your goal is to complete the puzzle, filling it entirely.
Puzzle pieces may not overlap and must be contained completely
inside the puzzle.
To move a puzzle piece, first tap on it to select it. The
edges of the piece will be highlighted. You can then drag it
into place or rotate it by tapping the Rotate button.
If you don't have enough pieces or the right shapes to
complete the puzzle, you can tap the Continue button to return
to the grammar questions, allowing you win additional
pieces until you have answered the maximum number of
questions for that round. Once you have answered the maximum
questions, you must either solve the puzzle with the pieces you
have or surrender the game.
Again, when placing pieces into the puzzle, keep in mind that
they may not overlap and they must be completely inside
the puzzle. When the puzzle has been correctly filled in,
the round ends and you will move on to the next round.
You may stop the game at any time and Constructor will
remember your current place. To stop the game, you can
simply exit the application or use the Stop Game menu option.
When you start again, it will ask you if you would like to
continue the previous game or start a new one.
Constructor includes a total of fifteen rounds. The puzzle
for each round becomes a bit more challenging and requires
more puzzle pieces to solve. In the first round, you can
answer up to eighty questions to win a maximum of 50
puzzle pieces. With each round, though, the maximum number
of questions decreases so that by the final round, you will
only have 52 questions possible to win 50 pieces. That
means you'll need to answer almost all of them correctly
to be able to complete the puzzle. Can you make it through
all fifteen rounds?
Practice Mode
Sometimes you may want to just focus on practicing the grammar
questions without actually playing the puzzle game. To do this,
simply tap on the Practice button instead of the Play Game
button on the main screen. The grammar questions and answers
will be displayed exactly as they are for the game. Your
answers will also be tracked the same as well, so you can still
see how you're progressing.
In the practice mode, you can continue having it ask you
questions as long as you like by tapping the Next button at
the end of each question. To end the session, simply tap on
the Exit button instead.
View Player Totals
Constructor tracks the answers given by each player so you
can see how you're doing. To view the totals for a player,
select the Player Totals menu item available from the main
screen. Tap on the menus icon from the main screen or tap
on the Constructor title bar.
Select the player you would like to view by tapping on the
current player name displayed at the top of the screen and
then tapping the desired player name. The answer totals for that
player will then be displayed.
For each question type, you will see the number of
questions that were answered correctly, the number that were
answered incorrectly, and the overall percentage of questions
that were correct. Use the scrollbar to move through the
list.
Each of the question types listed represent more than one
question in the game. To see the specific questions that
are represented by that answer total, tap on the question
type name. Some questions may not have been asked at all
depending on the question types selected for the game plans
that were used.
Trial Period and Registration
The trial period for the Grammar Games: Constructor application
lasts for 15 days, beginning when you first install the
application on your device. You can use it for free during that
time to see if you like it and want to keep playing. At
the end of the 15 days, you must either:
- pay the license fee and receive a registration code that
will allow you to continue using the software,
subject to the terms of the Software License Agreement
defined below, or
- discontinue use of the software
Feel free to make as many copies of Grammar Games: Constructor
as you want and give them out to your friends.
Or better yet, just beam it to them. But make sure the copies
aren't modified in any way and that you don't charge any fees
or request any donations for doing so.
If you like Grammar Games: Constructor and want to keep playing,
you can purchase a license to use it at
www.leadingstep.com.
When your payment is received, we'll send you a registration
code for the application. You should enter this code on the
Registration screen in the application, available from the
Options menu on the main Grammar Games: Constructor screen.
Using the Grammar Games: Constructor application after the
15-day evaluation period isn't allowed, so make sure to
either purchase a license or stop using the application.
Installation
Installing Grammar Games: Constructor
To install Grammar Games: Constructor, download the application
and the grammar database to your computer. Follow the
instructions that came with your Palm Powered device
to install both of these files during your next HotSync®
operation.
Uninstalling Grammar Games: Constructor
To uninstall Grammar Games: Constructor from your device,
complete the following steps:
- Run the Application Launcher on your device.
- Select the Application menu by tapping on the Menu
icon or tapping in the title bar area at the top of
the screen. Choose the Delete menu item.
- Scroll through the list of applications displayed
and select Constructor. If you also want to delete
the grammar database, select GrammarDB as well.
- Select the Delete option and confirm that you want
to delete the application. This will delete the
application and the grammar database.
Thanks and Suggestions
Thanks for choosing Grammar Games: Constructor. We hope you
have fun playing and would welcome any comments or suggestions
you might have! Let us know what you think by
sending us an
email. We're always working on new games too,
so if you like playing Constructor be sure to check
back soon on our website.
Software License Agreement
CAREFULLY READ THE FOLLOWING LICENSE AGREEMENT BEFORE USING
THE GRAMMAR GAMES: CONSTRUCTOR SOFTWARE. BY USING THE SOFTWARE,
YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE
AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE,
DO NOT USE THE SOFTWARE.
The Grammar Games: Constructor application ("Software" or
"Application") provided along with this License, is licensed,
not sold, to you by Leading Step, Inc. ("Leading Step") for use
only under the terms of this License, and Leading Step reserves
any rights not expressly granted to you. You own the media on
which the Software is recorded, but Leading Step retains
ownership of the Software itself.
1. License Grant
"You" means the person or company who is being licensed to use
the Software or Documentation. "We," "us" and "our" means
Leading Step, Inc.
We hereby grant you a nonexclusive license to use one copy of
the Application on any single computer, provided the Application
is in use on only one computer at any time. The Software is
"in use" on a computer when it is loaded into temporary memory
(RAM) or installed into the permanent memory of a computer -
for example, a hard disk, CD-ROM or other storage device.
2. Title
We remain the owner of all right, title and interest in the
Software and related explanatory written materials
("Documentation").
3. Software and Documentation Copies
You may copy the Software and Documentation for back up and
archival purposes. You may also make as many copies of this
Software and Documentation and distribute them as you wish,
provided that the copies are unmodified from their original
form. You are specifically prohibited from charging for any
copies or requesting donations for them.
4. Restrictions
The Software and Documentation are protected by United States
copyright laws and international treaties. You must treat the
Software and Documentation like any other copyrighted material
- for example, a book. You may not:
- modify or adapt the Software or merge it into another
program
- reverse engineer, disassemble, decompile or make any
attempt to discover the source code of the Software
- place the Software onto a server so that it is accessible
via a public network such as the Internet, or
- sublicense, rent, lease or lend any portion of the
Software or Documentation.
5. Transfers
You may transfer all your rights to use the Software and
Documentation to another person or legal entity provided you
transfer this Agreement along with the Software and
Documentation, and provided that the other party reads and
agrees to accept the terms and conditions of this Agreement.
6. Term and Termination
This license agreement takes effect upon your use of the
software and remains effective until terminated. You may
terminate it at any time by destroying all copies of the
Software and Documentation in your possession. It will also
automatically terminate if you fail to comply with any term
or condition of this license agreement. You agree on
termination of this license to destroy all copies of the
Software and Documentation in your possession. Sections
7, 8, and 9 of the Agreement will survive any termination.
7. Limited Warranty
We warrant that for a period of 90 days from your date of
purchase that the Software will perform in substantial
accordance with the Documentation.
To the extent permitted by applicable law, THE FOREGOING
LIMITED WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES OR
CONDITIONS, EXPRESS OR IMPLIED, AND WE DISCLAIM ANY AND ALL
IMPLIED WARRANTIES OR CONDITIONS, INCLUDING ANY IMPLIED
WARRANTY OF TITLE, NONINFRINGEMENT, MERCHANTABILITY OR FITNESS
FOR A PARTICULAR PURPOSE, regardless of whether we know or
had reason to know of your particular needs. No employee,
agent, dealer or distributor of ours is authorized to modify
this limited warranty, nor to make any additional warranties.
SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE
ABOVE LIMITATION MAY NOT APPLY TO YOU.
8. Limited Remedy
Our entire liability and your exclusive remedy for breach of
the foregoing warranty shall be, at our option, to either:
- return the price you paid, or
- repair or replace the Software that does not meet the
foregoing warranty
IN NO EVENT WILL WE BE LIABLE TO YOU FOR ANY DAMAGES,
INCLUDING ANY LOST PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL
OR CONSEQUENTIAL DAMAGES ARISING FROM THE USE OR THE INABILITY
TO USE THE SOFTWARE (EVEN IF WE OR AN AUTHORIZED DEALER OR
DISTRIBUTOR HAS BEEN ADVISED OF THE POSSIBILITY OF THESE
DAMAGES), OR FOR ANY CLAIM BY ANY OTHER PARTY.
SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE
ABOVE LIMITATION MAY NOT APPLY TO YOU.
9. General Provisions
- This written license agreement is the exclusive agreement
between you and us concerning the Software and
Documentation and supersedes any prior purchase order,
communication, advertising or representation concerning the
Software.
- This license agreement may be modified only by a writing
signed by you and us.
- In the event of litigation between you and us concerning
the Software or Documentation, the prevailing party in the
litigation will be entitled to recover attorney fees and
expenses from the other party.
- This license agreement is governed by the laws of the
State of North Carolina.
- You agree that the Software will not be shipped,
transferred or exported into any country or used in any
manner prohibited by the United States Export
Administration Act or any other export laws, restrictions
or regulations.
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trademarks or registered trademarks of their respective owners.
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