Grammar Games: Constructor User Guide

www.leadingstep.com

Copyright © 2006 Leading Step, Inc.
All Rights Reserved

  

Contents

   Constructor Overview
   Getting Started
   Select Game Plan
      Modify or View Game Plan Options
      Create a New Game Plan
      Delete a Game Plan
      Beam a Game Plan
   Game Plan Definition
      Sentence Options
      Question Types
      Optional Items Question Type
   Playing the Game
      Puzzle Rounds
      Game Play
      Solving the Puzzle
   Practice Mode
   View Player Totals
   Trial Period and Registration
   Installation
   Thanks and Suggestions
   Licensing

Constructor Overview

Welcome to Grammar Games: Constructor!

We all use words to communicate with each other every day. But how well do we really understand our use of that language? While there are many dialects of English that people use in various areas, there is also a common dialect or standard American English that is used in public speaking and writing. It is this language that is normally found in our newspapers, books, and so on.

Constructor is designed to help you learn to understand this standard English. Learn to recognize and identify various parts of speech such as nouns, verbs, adverbs, and adjectives. Learn also to identify the parts of a sentence such as the subject and predicate, direct objects, prepositional phrases, gerunds and infinitives, and dependent or independent clauses.

Constructor uses a database of hundreds of sentence structures to generate literally millions of unique sentences. Each sentence uses a variety of speech parts and sentence structures and Constructor helps you learn to identify those parts and how they work together. Once you understand the pieces of sentences, you will understand better how to create your own sentences that follow the rules and patterns of standard English.

Understanding the parts of a sentence is like putting together the pieces of a puzzle and so Constructor let's you play two puzzles in one. First, you answer grammar questions to identify the pieces of a sentence and for each correct answer, you win a puzzle piece. Then, once you've won enough puzzle pieces, you get a chance to use those pieces to solve a puzzle. The puzzle in each round gets a bit more challenging, so you'll need to win as many pieces as possible to solve it. Can you answer enough questions correctly to complete all fifteen rounds and become a Grammar Guru?

Getting Started

To start Grammar Games: Constructor, tap on the Constructor icon from the Applications Launcher. This will display the Constructor main screen as shown here.

From this screen, you can select a new game plan to use, enter the practice mode or start a game. The currently selected game plan is always displayed at the top of this screen.

You can also access the main application menus. These will allow you to do things like enter your registration code, beam the application to another device, or view the player totals. To access the menus, tap on the menu icon or tap on the Constructor title bar at the top of the screen.

Select Game Plan

Before starting a game, you will often want to select a specific game plan. A game plan defines what types of sentences Constructor will use and what questions it will ask you about those sentences. To select a new game plan or define a new one, tap on the Select Game Plan button on the main screen. This will bring up the Define Game Plan screen as shown here.

At the top of the screen, you'll see the currently selected game plan, followed by a table showing all of the defined plans. Use the scroll bar on the right to view all of the plans if necessary.

Constructor comes with some system game plans already defined. These game plans can help to get you started and also give you some ideas of the types of game plans you can create on your own. Next to the game plan name in the table, you will see either an 'S' or a 'C' indicating whether the plan is a system plan or a custom plan respectively.

To select a different game plan, simply tap on the plan name. You will see that plan name displayed at the top of the screen indicating that it is now the currently selected plan. You can then tap on the Done button to return to the main screen and use this plan for a new game or practice session, or use any of the other options defined below.

Modify or View Game Plan Options

If you would like to view the options that are set for a particular plan, first make sure that the plan is currently selected and then tap on the Mod (Modify) button. You will then be taken to the Game Plan Definition screen for that plan. For custom plans you can view or modify the options, but for system plans, you can only view them.

Create a New Game Plan

If you would like to create a new custom plan, tap the New button and a new plan will be created with the same options that the current game plan has. Those options can then be modified however you would like via the Game Plan Definition screen.

Note that this feature of duplicating the current plan can be very helpful when creating new plans. For example, if you have an existing plan that asks questions about nouns and you want to create a new plan that is the same but also asks about verbs, you can create a new plan from the existing noun plan and only need to add the additional verb question type options. All of the other sentence options will remain the same.

Delete a Game Plan

If you no longer need a game plan, you can delete it by selecting the plan and tapping on the Delete button. You must confirm that you want to delete the selected plan since this operation cannot be undone.

Deleting custom game plans cannot be undone. However, there is a menu item that allows system game plans to be restored. From the Define Game Plan screen, tap on either the menu icon or the Define Game Plan title at the top of the screen to bring up the menu. Then select the Restore System Plans menu option. This will restore all of the system plans as they were when the application was first installed.

Beam a Game Plan

Once a game plan has been defined, it can be beamed to other handhelds for their use as well. Make sure your device is within range of the desired handheld, then select the plan you would like to beam and tap the Beam button. The game plan will be transferred to the receiving device.

If you would like to transfer all of the custom plans rather than just one, select the menu item Beam All Custom Plans. This will transfer all of the custom plans defined on the device to the receiving device.

Game Plan Definition

A game plan is used to define what types of sentences Constructor will display and what types of questions it will ask you about those sentences. When you define a new game plan, you must specify a game plan name and then select the question types and sentence options for that plan.

The game plan definition screen is also used to view an existing game plan. If the game plan being viewed is a system game plan, then the name, sentence options, and question types may not be modified.

Sentence Options

The sentence options define the elements of the sentences that will be used for the game or practice sessions. Most of these options are simple selection for whether the particular element is allowed in the sentences or not. If the element is allowed, it may or may not be used in any particular sentence.

When selecting sentence options, help is always available by tapping on the option name. The help item will describe the particular option. If desired, the More Info button will also bring up a definition of that item as well and beyond that, the full list of help topics can be accessed.

The Set All and Clear All buttons at the bottom of this screen can be helpful when you know you want most of the options set or cleared respectively. These buttons provide a shortcut for setting or clearing the options and then you can adjust individual options beyond that as necessary. When you are satified with your selections, tap the Done button to return to the Game Plan Definition screen.

The complete list of sentence options is included here. If not otherwise specified, the option is a simple selection item.

  • Possessive Nouns
  • Concrete Nouns Only - When this option is selected, Constructor will select sentences that only have concrete nouns that you can actually see and touch. It will not include nouns like "pride" or "work". This option can make nouns easier for younger players to identify.
  • Personal Pronouns
  • Subjective Pronouns
  • Objective Pronouns
  • Possessive Pronouns
  • Relative Pronouns
  • Reflexive/Intensive Pronouns
  • Demonstrative Pronouns
  • Indefinite Pronouns
  • Interrogative Pronouns
  • Helping Verbs
  • Phrasal Verbs - Some verbs are made up of more than one word. These verbs may be harder to identify and so this option controls whether they are allowed or not. An example is "looked up" as in the sentence, "We looked up the address in the phonebook."
  • Adverbs
  • Non-Article Adjectives - Technically, the articles "a", "an", and "the" are considered adjectives. Articles must be allowed in the sentences, but other adjectives are optional and so this option controls whether they are allowed or not.
  • Phrasal Prepositions - Some prepositions are made up of more than one word. These prepositions may be harder to identify and so this option controls whether they are allowed or not. Some examples are "because of" and "in addition to".
  • Coordinating Conjunctions
  • Subordinating Conjunctions
  • Correlative Conjunctions
  • Phrasal Conjunctions - Some conjunctions are made up of more than one word. These conjunctions may be harder to identify and so this option controls whether they are allowed or not. Some examples are "even though" and "as far as".
  • Interjections
  • Compound Subjects
  • Compound Predicates
  • Direct Objects
  • Compound Direct Objects
  • Indirect Objects
  • Compound Indirect Objects
  • Predicate Nominatives
  • Predicate Adjectives
  • Noun Object Complements
  • Adjective Object Complements
  • Nouns of Address
  • Appositives
  • Adjective or Adverb Prepositional Phrases - These two options allow prepositional phrases that function as adjectives or adverbs respectively. If neither of the prepositional phrase options are selected, no prepositional phrases will be used in the sentences. To allow any prepositional phrases, select both of these options.
  • Adjective, Adverb, or Noun Infinitives - These three options allow infinitives that function as adjectives, adverbs, or nouns. If none of these options are selected, infinitives will not be allowed in the sentences. To allow any type of infinitive without respect to its function, select all three of these options.
  • Infinitive Phrases - When this option is selected, infinitive phrases will be allowed in the sentences. However, for this option to be valid, infinitives must also be allowed and so at least one of the specific infinitive types must also be selected.
  • Adverb Noun Phrases
  • Gerunds
  • Gerund Phrases - The gerund phrases option depends on the gerund option also being set. If the gerund option is not selected, the gerund phrase option also cannot be selected.
  • Participles
  • Participial Phrases - The participial phrases option depends on the participle option also being set. If the participle option is not selected, the participial phrase option also cannot be selected.
  • Declarative, Interrogative, Imperative, and Exclamatory Sentences - At least one of these four sentence type options must be selected.
  • Simple, Compound, Complex, and Compound/Complex Sentences - At least one of these four sentence structure options must be selected.
  • Adjective, Adverb, and Noun Dependent Clauses - If the complex or compound/complex sentence structure options are selected, these dependent clause options can be used to determine what types of dependent clauses will be allowed. If none of these options are selected, then any type of dependent clause will be allowed. However, if any of these options are selected, then only the selected types will be allowed.

Question Types

The question types selected for a game plan define the set of possible questions that will be asked for each sentence that is displayed. The actual questions asked are selected at random from the pool of possible questions and are determined by the elements in each particular sentence.

When selecting question types, help is always available by tapping on the question name. The help item will describe the particular questions that will be asked if this option is selected. If desired, the More Info button will also bring up a definition of that item as well and beyond that, the full list of help topics can be accessed.

The Set All and Clear All buttons at the bottom of this screen can be helpful when you know you want most of the question types set or cleared respectively. These buttons provide a shortcut for setting or clearing the options and then you can adjust individual options beyond that as necessary. When you are satified with your selections, tap the Done button to return to the Game Plan Definition screen.

For many of the parts of speech, the question type options include a general question along with more specific question types. For example, for nouns, you can have Constructor ask about nouns in general or about more specific nouns such as singular vs. plural nouns, or common vs. proper nouns. If the general option is selected, Constructor will simply ask the player to identify any nouns in a sentence. If the more specific option is selected, Constructor will ask the player to identify both common nouns and proper nouns. If both options are selected, Constructor will randomly select between asking the general or more specific questions.

Optional Items Question Type

There is one very special question type option called Optional Items. It is the last question type in the list. If this question type is selected, Constructor may choose to ask the player to determine whether a particular element exists in the sentence. For example, if this item is selected along with the Direct Object item, Constructor may first ask the player if the sentence contains a direct object. If the answer is yes, it will also ask the player to identify the direct object. If the Optional Items question type is not selected, Constructor will not ask the player if the item exists or not, but will only ask the player to identify the element in sentences that do contain a direct object.

This Optional Items option affects any of the elements in a sentence. Constructor may ask if a sentence contains any of the parts of speech or parts of a sentence that are optional. Note, however, that Constructor will never ask if a sentence contains an element that always exists in a sentence (e.g. a subject, or a verb/predicate) since the answer would always be yes. Including this question type in a game plan can make the game a bit more challenging for more advanced players since they must determine on their own which elements exist or don't exist in a sentence.

The complete list of question type options is included here. If not otherwise specified, Constructor will simply ask you to identify the particular items in the sentence. It may also ask you if the item(s) exist if the Optional Items question is selected.

  • Nouns - Players will be asked to identify nouns. They will not be asked to identify specific types of nouns.
  • Possessive Nouns - Players will be asked to identify possessive nouns.
  • Common vs. Proper Nouns - Players will be asked to identify and distinguish between common and proper nouns.
  • Singular vs. Plural Nouns - Players will be asked to identify and distinguish between singular and plural nouns.
  • Pronouns - Players will be asked to identify pronouns. They will not be asked to identify specific types of pronouns.
  • Personal Pronouns - Players will be asked to identify personal pronouns. This includes subjective, objective, possessive, and reflexive or intensive pronouns. They will not be asked to distinguish between these specific types.
  • Subjective Pronouns - Players will be asked to identify subjective pronouns in particular.
  • Objective Pronouns - Players will be asked to identify objective pronouns in particular.
  • Possessive Pronouns - Players will be asked to identify possessive pronouns in particular.
  • Relative Pronouns - Players will be asked to identify relative pronouns in particular.
  • Reflexive or Intensive Pronouns - Players will be asked to identify reflexive and intensive pronouns in particular.
  • Demonstrative Pronouns - Players will be asked to identify demonstrative pronouns in particular.
  • Indefinite Pronouns - Players will be asked to identify indefinite pronouns in particular.
  • Interrogative Pronouns - Players will be asked to identify interrogative pronouns in particular.
  • Verbs - Players will be asked to identify verbs. They will not be asked to distinguish between helping and main verbs.
  • Helping vs. Main Verbs - Players will be asked to identify and distinguish between helping verbs and main verbs in the sentence.
  • Adverbs - Players will be asked to identify adverbs.
  • Words Modified by Adverbs - Players will be asked to identify whether an adverb modifies a verb, adjective, or another adverb. They may also be asked to identify which specific word or words are modified by the adverb.
  • Adjectives - Players will be asked to identify adjectives.
  • Words Modified by Adjectives - Players will be asked to identify which words are modified by adjectives.
  • Include Articles with Adjectives - Technically, articles fall under the adjective category for parts of speech. However, it may be more effective to focus on identifying other types of adjectives and so this option is used to specify whether articles should be included when identifying adjectives or not. The questions will specifically reflect whether or not they should be included.
  • Prepositions - Players will be asked to identify prepositions.
  • Conjunctions - Players will be asked to identify conjunctions. They will not be asked to distinguish between different types of conjunctions.
  • Coordinating Conjunctions - Players will be asked to identify coordinating conjunctions in particular.
  • Subordinating Conjunctions - Players will be asked to identify subordinating conjunctions in particular.
  • Correlative Conjunctions - Players will be asked to identify correlative conjunctions in particular.
  • Interjections - Players will be asked to identify interjections.
  • Subject - Players will be asked to identify the subject in a sentence or clause.
  • Singular vs. Plural Subject - Players will be asked to determine if a subject is singular or plural. This can help them with learning to use the correct verb form so the subject and verb tense agree.
  • Predicate - Players will be asked to identify the predicate in a sentence or clause.
  • Action vs. Linking Verb - Players will be asked to determine if the predicate contains an action or a linking verb. This can help them also learn to identify if a sentence contains an object (i.e., with an action verb) or a subject complement (i.e., with a linking verb).
  • Object vs. Subject Complement - Players will be asked to decide if a sentence or clause contains an object (i.e., a direct and possibly indirect object) or a subject complement (i.e., a predicate nominative or a predicate adjective).
  • Direct Objects - Players will be asked to identify direct objects in a sentence or clause.
  • Indirect Objects - Players will be asked to identify indirect objects in a sentence or clause.
  • Predicate Nominative - Players will be asked to identify predicate nominatives in a sentence or clause.
  • Predicate Adjective - Players will be asked to identify predicate adjectives in a sentence or clause.
  • Noun Object Complement - Players will be asked to identify noun object complements in a sentence or clause.
  • Adjective Object Complement - Players will be asked to identify adjective object complements in a sentence or clause.
  • Nouns of Address - Players will be asked to identify nouns of address in a sentence.
  • Appositives - Players will be asked to identify appositives in a sentence.
  • Prepositional Phrases - Players will be asked to identify prepositional phrases in a sentence or clause.
  • Prepositional Phrase Type - Players will be asked to identify whether a prepositional phrase is used as an adjective or an adverb.
  • Words Modified by Prepositional Phrases - Players will be asked to identify the words that are modified by a prepositional phrase.
  • Prep phrases/Infinitives First - When determining the elements contained in a particular sentence, some people prefer to identify any prepositional phrases and infinitives first before identifying the subject and predicate. When this option is selected, Constructor will ask the player to identify these elements first before asking about the subject and predicate. If this option is not selected, Constructor will first ask about the subject and predicate.
  • Infinitives - Players will be asked to identify any infinitives in a sentence or clause.
  • Infinitive Phrases - Players will be asked to identify any infinitive phrases in a sentence or clause. If the Infinitives question is also selected, Constructor may ask players to identify the infinitive first and then ask if it is part of an infinitive phrase.
  • Infinitive Type - Players will be asked to identify whether an infinitive is used as a noun, an adjective, or an adverb.
  • Adverb Noun Phrases - Players will be asked to identify adverb noun phrases in a sentence. This is a noun phrase used as an adverb such as "this morning".
  • Gerunds - Players will be asked to identify any gerunds in a sentence.
  • Gerund Phrases - Players will be asked to identify any gerund phrases in a sentence or clause. If the Gerunds question is also selected, Constructor may ask players to identify a gerund first and then ask if it is part of a gerund phrase.
  • Participles - Players will be asked to identify any participles in a sentence.
  • Participial Phrases - Players will be asked identify any participial phrases in a sentence or clause. If the Participles question is also selected, Constructor may ask players to identify a participle first and then ask if it is part of a participial phrase.
  • Type of Sentence - Players will be asked to identify if a sentence is a particular type (i.e., declarative, interrogative, imperative, or exclamatory).
  • Sentence Structure - Players will be asked to identify if the structure of a sentence is a particular type (i.e., simple, compound, complex, or compound/complex).
  • Number of Clauses - Players will be asked to identify the number of clauses in a sentence.
  • Highlight Clauses - Before asking questions about a particular clause, players will be asked to identify the words that are included in that clause. If this option is not selected, Constructor will highlight the clause for the player so they will know to which clause the following questions refer.
  • Dependent Clause Type - Players will be asked to identify whether a dependent clause functions as a noun, an adjective, or an adverb.
  • Optional Items - See the description of this option above.

Playing the Game

Once you have selected your desired game plan, you can start a game by selecting the Play Game button on the main screen. If no current player has been selected when the game first starts, you should define a new player. If a current player is set, you will also have the opportunity to change to a different player by tapping the Change Player button. Up to eight players can be defined at a time.

A player should be selected for each game so the answers for the questions can be tracked. Constructor will keep track of which questions have been answered correctly or incorrectly so each player can see where he or she still needs to practice.

To add a new player, enter a name in the New player name field and tap the New Player button. To select a name that has been previously defined, tap on the currently selected name that is displayed. Constructor will show you the complete list of names that has been defined and you simply tap on the desired name to select it. If necessary, you can also remove a player by selecting their name and then tapping the Remove Player button. You will need to confirm that you want to remove the player since you will lose all of the score tracking information for that player when you do. Once you are satisfied with your player selection, tap the OK button to continue on to the game.

Puzzle Rounds

When each round starts, you will see how many possible questions you can answer to win a maximum of 50 puzzle pieces. You will also see a visual indication of the number of remaining questions displayed in the top right corner. As you answer questions, this color bar will decrease showing you approximately how many questions you have remaining in the round.

In the lower left corner you will see a question mark. Any time you see this question mark, you can tap on it to read help about the current screen. Tap the Ready button to start the game.

When you start a game, Constructor may give you the option to continue a game that was previously in progress. Since it can take a long time to complete a game, whenever you exit, Constructor will save your current place. You can continue if you like by tapping the Continue button or tap the New Game button to start fresh.

Game Play

When a game is in progress, Constructor will display a sentence at the top of the screen and ask you various questions about that sentence, depending on the question types that are selected in the current game plan. For every question you answer correctly, you win a puzzle piece that you can later use to solve the puzzle for that round.

In the bottom right corner of the screen, you will see a maximum of four puzzle pieces displayed. The puzzle piece for the current question is displayed in outline form. Once the question has been answered, this piece will become colored if you won the puzzle piece, or will be displayed as black if you didn't. Constructor saves up all the pieces you win so you can use them to solve the puzzle.

Again, you will notice a question mark at the bottom left corner of the screen. If you tap on this question mark, help related to the current question will appear. For example, in this screen shown, tapping on the question mark would bring up the description of prepositional phrases. You can review the help information and then return to the game to answer the question.

Solving the Puzzle

After you have answered at least ten questions correctly or at least twenty questions overall, Constructor will display the puzzle screen along with all of the puzzle pieces you won. Your goal is to complete the puzzle, filling it entirely. Puzzle pieces may not overlap and must be contained completely inside the puzzle.

To move a puzzle piece, first tap on it to select it. The edges of the piece will be highlighted. You can then drag it into place or rotate it by tapping the Rotate button.

If you don't have enough pieces or the right shapes to complete the puzzle, you can tap the Continue button to return to the grammar questions, allowing you win additional pieces until you have answered the maximum number of questions for that round. Once you have answered the maximum questions, you must either solve the puzzle with the pieces you have or surrender the game.

Again, when placing pieces into the puzzle, keep in mind that they may not overlap and they must be completely inside the puzzle. When the puzzle has been correctly filled in, the round ends and you will move on to the next round.

You may stop the game at any time and Constructor will remember your current place. To stop the game, you can simply exit the application or use the Stop Game menu option. When you start again, it will ask you if you would like to continue the previous game or start a new one.

Constructor includes a total of fifteen rounds. The puzzle for each round becomes a bit more challenging and requires more puzzle pieces to solve. In the first round, you can answer up to eighty questions to win a maximum of 50 puzzle pieces. With each round, though, the maximum number of questions decreases so that by the final round, you will only have 52 questions possible to win 50 pieces. That means you'll need to answer almost all of them correctly to be able to complete the puzzle. Can you make it through all fifteen rounds?

Practice Mode

Sometimes you may want to just focus on practicing the grammar questions without actually playing the puzzle game. To do this, simply tap on the Practice button instead of the Play Game button on the main screen. The grammar questions and answers will be displayed exactly as they are for the game. Your answers will also be tracked the same as well, so you can still see how you're progressing.

In the practice mode, you can continue having it ask you questions as long as you like by tapping the Next button at the end of each question. To end the session, simply tap on the Exit button instead.

View Player Totals

Constructor tracks the answers given by each player so you can see how you're doing. To view the totals for a player, select the Player Totals menu item available from the main screen. Tap on the menus icon from the main screen or tap on the Constructor title bar.

Select the player you would like to view by tapping on the current player name displayed at the top of the screen and then tapping the desired player name. The answer totals for that player will then be displayed.

For each question type, you will see the number of questions that were answered correctly, the number that were answered incorrectly, and the overall percentage of questions that were correct. Use the scrollbar to move through the list.

Each of the question types listed represent more than one question in the game. To see the specific questions that are represented by that answer total, tap on the question type name. Some questions may not have been asked at all depending on the question types selected for the game plans that were used.

Trial Period and Registration

The trial period for the Grammar Games: Constructor application lasts for 15 days, beginning when you first install the application on your device. You can use it for free during that time to see if you like it and want to keep playing. At the end of the 15 days, you must either:

  • pay the license fee and receive a registration code that will allow you to continue using the software, subject to the terms of the Software License Agreement defined below, or
  • discontinue use of the software

Feel free to make as many copies of Grammar Games: Constructor as you want and give them out to your friends. Or better yet, just beam it to them. But make sure the copies aren't modified in any way and that you don't charge any fees or request any donations for doing so.

If you like Grammar Games: Constructor and want to keep playing, you can purchase a license to use it at www.leadingstep.com. When your payment is received, we'll send you a registration code for the application. You should enter this code on the Registration screen in the application, available from the Options menu on the main Grammar Games: Constructor screen.

Using the Grammar Games: Constructor application after the 15-day evaluation period isn't allowed, so make sure to either purchase a license or stop using the application.

Installation

Installing Grammar Games: Constructor

To install Grammar Games: Constructor, download the application and the grammar database to your computer. Follow the instructions that came with your Palm Powered™ device to install both of these files during your next HotSync® operation.

Uninstalling Grammar Games: Constructor

To uninstall Grammar Games: Constructor from your device, complete the following steps:

  • Run the Application Launcher on your device.
  • Select the Application menu by tapping on the Menu icon or tapping in the title bar area at the top of the screen. Choose the Delete menu item.
  • Scroll through the list of applications displayed and select Constructor. If you also want to delete the grammar database, select GrammarDB as well.
  • Select the Delete option and confirm that you want to delete the application. This will delete the application and the grammar database.

Thanks and Suggestions

Thanks for choosing Grammar Games: Constructor. We hope you have fun playing and would welcome any comments or suggestions you might have! Let us know what you think by sending us an email. We're always working on new games too, so if you like playing Constructor be sure to check back soon on our website.

Software License Agreement

CAREFULLY READ THE FOLLOWING LICENSE AGREEMENT BEFORE USING THE GRAMMAR GAMES: CONSTRUCTOR SOFTWARE. BY USING THE SOFTWARE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT USE THE SOFTWARE.

The Grammar Games: Constructor application ("Software" or "Application") provided along with this License, is licensed, not sold, to you by Leading Step, Inc. ("Leading Step") for use only under the terms of this License, and Leading Step reserves any rights not expressly granted to you. You own the media on which the Software is recorded, but Leading Step retains ownership of the Software itself.

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We hereby grant you a nonexclusive license to use one copy of the Application on any single computer, provided the Application is in use on only one computer at any time. The Software is "in use" on a computer when it is loaded into temporary memory (RAM) or installed into the permanent memory of a computer - for example, a hard disk, CD-ROM or other storage device.

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7. Limited Warranty

We warrant that for a period of 90 days from your date of purchase that the Software will perform in substantial accordance with the Documentation.

To the extent permitted by applicable law, THE FOREGOING LIMITED WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES OR CONDITIONS, EXPRESS OR IMPLIED, AND WE DISCLAIM ANY AND ALL IMPLIED WARRANTIES OR CONDITIONS, INCLUDING ANY IMPLIED WARRANTY OF TITLE, NONINFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, regardless of whether we know or had reason to know of your particular needs. No employee, agent, dealer or distributor of ours is authorized to modify this limited warranty, nor to make any additional warranties.

SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

8. Limited Remedy

Our entire liability and your exclusive remedy for breach of the foregoing warranty shall be, at our option, to either:

  • return the price you paid, or
  • repair or replace the Software that does not meet the foregoing warranty

IN NO EVENT WILL WE BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING ANY LOST PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM THE USE OR THE INABILITY TO USE THE SOFTWARE (EVEN IF WE OR AN AUTHORIZED DEALER OR DISTRIBUTOR HAS BEEN ADVISED OF THE POSSIBILITY OF THESE DAMAGES), OR FOR ANY CLAIM BY ANY OTHER PARTY. SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

9. General Provisions

  1. This written license agreement is the exclusive agreement between you and us concerning the Software and Documentation and supersedes any prior purchase order, communication, advertising or representation concerning the Software.
  2. This license agreement may be modified only by a writing signed by you and us.
  3. In the event of litigation between you and us concerning the Software or Documentation, the prevailing party in the litigation will be entitled to recover attorney fees and expenses from the other party.
  4. This license agreement is governed by the laws of the State of North Carolina.
  5. You agree that the Software will not be shipped, transferred or exported into any country or used in any manner prohibited by the United States Export Administration Act or any other export laws, restrictions or regulations.

  

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