Contents
MathChamp! Overview
Getting Started
Game Controls
Playing MathChamp!
Scoring
Trial Period and Registration
Installation
Thanks and Suggestions
Licensing
MathChamp! Overview
Welcome to MathChamp!
Ciggy the MathChamp! is here to help you practice your math.
Ciggy can help you learn to add, subtract, multiply, and
divide. Our youngest friends can practice catching a
matching number, and for those who are really ready to be
challenged, they can have fun with fractions! The faster
you go, the more points you'll earn. And depending on how
many answers you get right, you'll have the chance to catch
Bonzai the Bonus Hero to earn more equations and bump your
score up even higher! See if you can make the high score
list and track your scores for each type of game so you can
see how you're improving as you get better and faster with
MathChamp!
Getting Started
To start the MathChamp! application, select the MathChamp!
icon from the Applications Launcher. This will display the
MathChamp! main screen. On this screen, tapping on the
Select A Game button will allow you to select which game
you'd like to play. Once you are happy with the game you've
chosen, select the Start button to begin a new game.
Game Controls
To choose which type of game you'd like to play or to see
which one is currently selected, tap on Select A Game
button on the main screen. This will bring up a
Game Controls screen like the one shown here.
Using the Game Controls screen, select which type of
game you'd like to play by tapping on the current game
displayed under 'Which game shall we play?' This will bring
up the list of games available. Choose between
addition (Add'em Up), subtraction (Let's Subtract),
multiplication (Multiplying), and division (Let's Divide).
The Catch a Number game let's our youngest friends practice
their pattern matching by choosing the number that matches
the one displayed, and the Fun with Fractions game let's
those who are ready for more of a challenge identify an
equivalent fraction, percentage, or decimal value that
matches the displayed fraction.
Along with choosing the type of game, you can also select
how big you'd like the numbers of the equations to be. For
practicing addition, subtraction, and multiplication, the
first number will be in the range you select. The second
will always be in the range from 1-10. For division and the
fractions game, the numbers will always be kept in the small
range, so there's no option for selecting larger numbers.
You'll get more points for each equation when you use bigger
numbers, so once you get comfortable with the smaller
numbers, you might want to try the bigger ones to see how
you do.
Finally, you can choose the number of equations you'd like to
have in the game. More equations will mean you can get a
higher score and potentially a longer bonus round so you
might want to challenge yourself and see how high you can go!
Once you're happy with your choices for which game you'd like
to play, select the OK button to return to the main screen.
Playing MathChamp!
To play MathChamp!, select the Start button from
the main MathChamp! screen and you'll see a screen similar to
this. You'll see an equation at the top and three boxes where
Ciggy has a different answer on her back in each one. Your goal
is to tap on the Ciggy that has the right answer. If you do,
Ciggy will give you a big smile and show you how many points
you got for that equation. The faster you answer the question,
the more points you'll get, but be careful because if you don't
guess the right one, Ciggy will just tell you she's sorry and
you won't get any points for that problem.
While you're playing the game, you can watch the top right-hand
corner to see how many points you've earned so far. Each time
you guess an equation, the score will be updated so you can
see how you're doing along the way.
If you need to take a break while you're playing, you can tap
on the title bar or select the menu icon and you'll have the
option to Pause or Stop the current game. If you pause the
game, just select OK when you're ready to continue. If you
want to stop the game, confirm that you really want to stop by
selecting the Stop button, or choose Continue to cancel
and keep playing.
The Bonus Round
After you finish the number of equations selected for the
game, you may get to enter a Bonus Round to try to earn
a few more equations to answer. For every three
equations that you guessed right, you'll get one second in
the bonus round. When you start the bonus round, Bonzai the
Bonus Hero will appear on the screen. Your goal is to catch
Bonzai as many times as you can by tapping on him. Each time
you do, he'll show up in a different place. And each time
you catch him, you'll get one more equation to answer which
can make your score go even higher!
Scoring
When the game is finished, you'll see what your final score
was. You can record your score by entering your name. If this
is your first game, select the New Player button and
enter your name. If you've played before, you can select your
name from the list. The list can have up to eight players
at a time. You can remove players if you need to, but
removing a player will delete all of the scores stored for
that person, so make sure you really want to before you do.
High Scores
From the main MathChamp! screen, you can view the high score
list from the High Score option under the Scores menu.
The high score list tracks the top eight scores since the
last time the list was reset.
Player Scores
To see the scores for each individual player, select the
Player Scores option under the Scores menu. Choose which
player you'd like to see scores for and which type of game.
MathChamp! stores the last 50 scores for each player and
each type of game they play. The trial version of the
application will only store the last 20 scores.
You can choose how you want to view the scores. The score
table will show you a list of the number right, the number
wrong, and the score of each game. It will also display a
letter indicating what size numbers were used for that game.
An 'S' is for small numbers, an 'M' for medium numbers,
an 'L' for large, and an 'H' for Huge.
The graphs let you see how you're doing in a picture. You
can choose to see a graph of your scores, or graphs of how
many equations you guessed right or wrong. On color devices,
you can also see a mixed graph of the number right and wrong
together. The top color shows the number right and the bottom
color shows the number wrong.
When you're looking at a graph that shows the number you got
wrong, you may not see anything for some games. That probably
means you didn't get any wrong for that game and means that you
did a great job! If you want to check to make sure, you can
look at the score table to see what it shows.
Trial Period and Registration
The trial period for the MathChamp! application lasts for
15 days, beginning when you first install the application
on your device. You can use it for free during that time
to see if you like it and want to keep playing. At
the end of the 15 days, you must either:
- pay the license fee and receive a registration code that
will allow you to continue using the software,
subject to the terms of the Software License Agreement
defined below, or
- discontinue use of the software
Feel free to make as many copies of MathChamp! and the
documentation as you want and distribute them to your friends.
Or better yet, just beam it to them. But make sure the copies
aren't modified in any way and that you don't charge any fees
or request any donations for doing so.
If you like MathChamp! and want to keep playing, you can
purchase a license to use it at
www.leadingstep.com.
When payment is received, you'll be sent a registration code
for the application. You should enter this code on the
Registration form in the application, available from the
Options menu on the main MathChamp! screen.
Using the MathChamp! application after the
15-day evaluation period isn't allowed, so make sure to
either purchase a license or stop using the application.
Installation
Installing MathChamp!
To install MathChamp!, download the application and
documentation to your computer. Follow the instructions that
came with your Palm Powered device to install the
application during your next HotSync® operation.
Uninstalling MathChamp!
To uninstall MathChamp! from your device, complete the
following steps:
- Run the Application Launcher on your device.
- Select the Application menu by tapping on the Menu
icon or tapping in the title bar area at the top of
the screen. Choose the Delete menu item.
- Scroll through the list of applications displayed
and select MathChamp!
- Select the Delete option and confirm that you want
to delete the application.
Thanks and Suggestions
Thanks for choosing MathChamp! We hope you have fun playing
and would welcome any comments or suggestions you might have!
Let us know what you think by
sending us an
email. We also plan to have new applications available
shortly, so if you like playing MathChamp! be sure to check
back soon on our website.
Software License Agreement
CAREFULLY READ THE FOLLOWING LICENSE AGREEMENT BEFORE USING
THE MATHCHAMP! SOFTWARE. BY USING THE SOFTWARE, YOU ACCEPT
AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE AGREEMENT.
IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT USE
THE SOFTWARE.
The MathChamp! application ("Software" or "Application")
provided along with this License, is licensed, not sold, to
you by Leading Step, Inc. ("Leading Step") for use only under
the terms of this License, and Leading Step reserves any
rights not expressly granted to you. You own the media on
which the Software is recorded, but Leading Step retains
ownership of the Software itself.
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the Software or Documentation. "We," "us" and "our" means
Leading Step, Inc.
We hereby grant you a nonexclusive license to use one copy of
the Application on any single computer, provided the Application
is in use on only one computer at any time. The Software is
"in use" on a computer when it is loaded into temporary memory
(RAM) or installed into the permanent memory of a computer -
for example, a hard disk, CD-ROM or other storage device.
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Software and related explanatory written materials
("Documentation").
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